top of page
BATTLE TANK 3D
ROLE
Developer
DESCRIPTION
-
Used a singleton pattern for Player and Enemy Tanks.
-
Used a popular design pattern MVC.
-
Used some scriptable objects for Bullets and Tanks.
-
Used State Machines for the Enemy States.
-
Used Observer pattern for Achievement System.
-
Used Unity AI for Enemy Patrolling.

Gameplay

bottom of page





