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Ufo in Game
Game Developer & Programmer

SACHIN WAGDE 

A passionate game programmer from India with a background in Computer Science and Engineering from the Savitribai Phule Pune University. I enjoy creating engaging and polished games, and I’ve worked on a variety of projects that have helped me grow both technically and creatively.


This portfolio showcases some of my personal and professional work, where I focus on clean implementation, strong gameplay mechanics, and attention to detail. I love exploring new ideas, solving problems, and continuously learning new technologies to improve my craft.
 

Take a look at my projects below and see what I’ve been building.

Feel free to reach out if you’d like to connect!

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The Last Luggage.png

My Latest Work

The Last Luggage

MY PROJECTS

01

BATTLE TANK 3D

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BATTLE TANK 3D

SOLO PROJECT

  • Fully Customizable code architecture.

  • MVC, Observer, and Singleton Design Pattern are used.

  • Health System Implemented.

  • NavMesh Agent for Enemy Patrolling.

  • State Machine Behaviour for Enemy AI.

  • Object Polling is used for spawning Bullets.

  • Enemy Waves Implemented.

02

Chest
System

ChestSystem.png

CHEST SYSTEM (Clash Royale)

SOLO PROJECT

  • Fully customizable code architecture.

  • Used most popular design pattern - MVC (Model View Controller).

  • Used scriptable objects for storing chests data.

  • Used LayoutGroup for the proper alignment of chest slots.

  • Can add more chest easily.

03

SHADOW OF DARKNESS

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SHADOW OF DARKNESS

GAME JAM PROJECT

  • Used Lightings.

  • Used 2D Universal Rendering Pipeline.

  • Used Shadow-Caster for the shadows.

  • Used Hinge Joints for making the chain.

  • Used Raycast to detect the player colliding with light or not.

04

SNAKE 2D

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SNAKE 2D

SOLO PROJECT

  • Customizable PowerUp Spawner.

  • Added Lobby and Gameover Screen.

  • Snakes can grow and reduce based on food eaten.

  • 2 Players can play at a time.

  • Added Score Multipliers.

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